Tracks buy coats. They are not a second health bar. The left menu shows how many you have, and a setting can show gains on the HUD.
Two different boards
Hourly missions and daily Instincts are different.
- Carnivore missions, for Dire Wolf or Smilodon, have about a one-hour cooldown.
- Herbivore missions, for Western Horse, Ancient Bison, or Columbian Mammoth, have about a one-hour cooldown except migration, which pays on a short timer.
- Instincts are a daily board. The wiki describes 3 random quests, 35 Tracks each, refreshing every 24 hours. A July 2026 tutorial describes the same 24-hour refresh. An October 2025 player post called the refresh hourly. Prefer the 24-hour board unless your own Instinct panel shows a shorter timer.
Survival score still matters. It rises with time alive, distance, and combat, and it multiplies Track gains for animals other than the Columbian Mammoth.
Mission payouts from the compiled table
Neutral:
- Add an animal to the encyclopedia: 52 Tracks. A player guide said the one-time encyclopedia payout felt closer to 55-60 and that spotting, not killing, filled the entry. If a kill does not fill the page, spot the animal and check the encyclopedia before you assume it is broken.
Carnivore, about one hour:
- Dwarf Pronghorn 5-6
- Flat-headed Peccary 5-6
- Leucistic peccary 51-53
- Prairie Rattlesnake 8-10 if another player distracted it
- Western Horse 8-10
- Ancient Bison 10-12
- Tar-pit scavenge 5-6
- Whale carcass 5-6
- Maintain territory: variable, based on server size, group size, and how much you hold
- Defend territory 5-7
- Claim enemy territory 5-6
Herbivore:
- Eat plants 1-2 per type
- Spot a carnivore 2-3
- Mineral lick 2-3
- Flee a predator 2-3
- Win a duel 5-6, bison only
- Knock down a tree 3-4, mammoth only
- Stay in a migration zone 1-2 every 2 minutes
- Migration bonus 1-2 every 2 minutes
Instinct examples
The Instinct article says the list is incomplete and will grow as animals are added. Examples it names include drinking at a mineral lick, spotting 5 predators, hunting rabbits, pronghorns, peccaries, a horse, or a bison, catching a turkey vulture, killing a snake without being bitten, surviving 25 minutes, traveling 5 kilometers, visiting 5 landmarks, eating tufted hairgrass, eating 10 plant species, scavenging a tar pit 5 times, escaping tar before you are trapped, picking up a bone, earning Tracks in 5 migration zones, claiming 10 territory hexes, taking territory from a rival 5 times, and winning 3 duels. Treat that as a pool of examples, not today's three quests.
A practical loop
Herbivores can sit the edge of the map, eat distinct plants, and stay inside a migration zone so the two-minute payments stack with the hourly plant list. Carnivores earn more from territory when a group can hold hexes. A solo wolf clearing AI across the whole map is slower than a pack that defends a claim. Dying wipes the survival multiplier you were building, so a long horse life at the edge is a real Track method, not a passive one.
Spending
The published tier ladder is Default free, Tier 1 300, Tier 2 500, Tier 3 1000, and Tier 4 3000. Mutation coats are sometimes listed at 395 or at 3000, so read the coat's own price. Robux Track bundles appear in the shop. The public price pairs were too messy to copy as a rate card. Use the numbers in the Roblox purchase prompt.
